using System; using Cpp2IlInjected; using UnityEngine; namespace VRPanorama { // Token: 0x02000761 RID: 1889 [Token(Token = "0x2000761")] public class VRBuilderScript : MonoBehaviour { // Token: 0x060036C2 RID: 14018 RVA: 0x000E15BC File Offset: 0x000DF7BC [Token(Token = "0x60036C2")] [Address(RVA = "0x132DD90", Offset = "0x132CD90", VA = "0x18132DD90")] public void BuildObject() { GameObject gameObject = this.obj; float z = this.spawnPoint.z; Quaternion identity = Quaternion.identity; } // Token: 0x060036C3 RID: 14019 RVA: 0x000E15E4 File Offset: 0x000DF7E4 [Token(Token = "0x60036C3")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public VRBuilderScript() { } // Token: 0x04002D8C RID: 11660 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D8C")] public GameObject obj; // Token: 0x04002D8D RID: 11661 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D8D")] public Vector3 spawnPoint; } }