using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020006C9 RID: 1737 [Token(Token = "0x20006C9")] public class VolumeDisplay : MonoBehaviour { // Token: 0x06003305 RID: 13061 RVA: 0x000CF804 File Offset: 0x000CDA04 [Token(Token = "0x6003305")] [Address(RVA = "0x202EC00", Offset = "0x202DC00", VA = "0x18202EC00")] private void Awake() { float[] array = new float[this.indicators.Length]; this.FDOEOBHECHG = array; float[] array2 = new float[this.indicators.Length]; float[] fdoeobhechg = this.FDOEOBHECHG; int num = 0; this.BHNCBKCFMDJ = array2; if (num < fdoeobhechg.Length) { fdoeobhechg[0] = (float)num; GameObject[] array3 = this.indicators; float[] bhncbkcfmdj = this.BHNCBKCFMDJ; float gmhlilgadkl = this.GMHLILGADKL; float num2 = this.maxVolume; num++; float num3; bhncbkcfmdj[0] = num3; float[] fdoeobhechg2 = this.FDOEOBHECHG; } } // Token: 0x06003306 RID: 13062 RVA: 0x000CF898 File Offset: 0x000CDA98 [Token(Token = "0x6003306")] [Address(RVA = "0x202EDC0", Offset = "0x202DDC0", VA = "0x18202EDC0")] private void Update() { Player k__BackingField = Player.k__BackingField; int num = 0; if (!(k__BackingField == num)) { float audioMaxForFrame = Player.k__BackingField.DNMEOEIALCD; int length = this.indicators.Length; float[] bhncbkcfmdj = this.BHNCBKCFMDJ; GameObject[] array = this.indicators; if (array[length].activeSelf) { float realtimeSinceStartup = Time.realtimeSinceStartup; float[] fdoeobhechg = this.FDOEOBHECHG; if (realtimeSinceStartup > "{il2cpp array field local17->}") { GameObject gameObject = this.indicators[length]; int num2 = 0; gameObject.SetActive(num2 != 0); bool activeSelf = array[length].activeSelf; ulong num3; this.indicators[length].SetActive(num3 != 0UL); float[] fdoeobhechg2 = this.FDOEOBHECHG; float realtimeSinceStartup2 = Time.realtimeSinceStartup; fdoeobhechg2[0] = realtimeSinceStartup2; } } } } // Token: 0x06003307 RID: 13063 RVA: 0x000CF96C File Offset: 0x000CDB6C [Token(Token = "0x6003307")] [Address(RVA = "0x202F120", Offset = "0x202E120", VA = "0x18202F120")] public VolumeDisplay() { } // Token: 0x04002A23 RID: 10787 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002A23")] [SerializeField] private GameObject[] indicators; // Token: 0x04002A24 RID: 10788 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002A24")] private float[] BHNCBKCFMDJ; // Token: 0x04002A25 RID: 10789 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002A25")] private float[] FDOEOBHECHG; // Token: 0x04002A26 RID: 10790 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002A26")] private float GMHLILGADKL; // Token: 0x04002A27 RID: 10791 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002A27")] [SerializeField] private float maxVolume = 3.1622f; }