using System; using AGUI.StackedUI; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x0200073B RID: 1851 [Token(Token = "0x200073B")] public class VoteNextSubroomButton : MonoBehaviour { // Token: 0x170008EA RID: 2282 // (get) Token: 0x060035FC RID: 13820 RVA: 0x000DD8EC File Offset: 0x000DBAEC // (set) Token: 0x060035FD RID: 13821 RVA: 0x000DD900 File Offset: 0x000DBB00 [Token(Token = "0x170008EA")] public string HILHLEODPNN { [Token(Token = "0x60035FC")] [Address(RVA = "0x4157D0", Offset = "0x4147D0", VA = "0x1804157D0")] get; [Token(Token = "0x60035FD")] [Address(RVA = "0x415820", Offset = "0x414820", VA = "0x180415820")] private set; } // Token: 0x060035FE RID: 13822 RVA: 0x000DD914 File Offset: 0x000DBB14 [Token(Token = "0x60035FE")] [Address(RVA = "0x202FE40", Offset = "0x202EE40", VA = "0x18202FE40")] public void UpdateVoteCount() { string text = this.k__BackingField; Text text2 = this.sceneNameText; string text3 = this.k__BackingField; int num; if (num > 0) { string text4 = string.Format(" ({0})", num); } string empty = string.Empty; string text5 = string.Format("{0}{1}", text3, empty); double num2 = ((HAPBACHHIBN)text2).GMBEJJBNGJD; } // Token: 0x060035FF RID: 13823 RVA: 0x000DD96C File Offset: 0x000DBB6C [Token(Token = "0x60035FF")] [Address(RVA = "0x202FE10", Offset = "0x202EE10", VA = "0x18202FE10")] public void SetSceneName(string PCBCJKHMBGL) { this.k__BackingField = PCBCJKHMBGL; double num = ((HAPBACHHIBN)this.sceneNameText).GMBEJJBNGJD; } // Token: 0x06003600 RID: 13824 RVA: 0x000DD994 File Offset: 0x000DBB94 [Token(Token = "0x6003600")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public VoteNextSubroomButton() { } // Token: 0x04002CB5 RID: 11445 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002CB5")] [SerializeField] [NKNLDEIPALE(FHBJCBPFODN.Children, false, false, false)] public RadioButton3D RadioButton; // Token: 0x04002CB6 RID: 11446 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002CB6")] [SerializeField] private Text sceneNameText; }