using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000756 RID: 1878 [Token(Token = "0x2000756")] public class WriteEXR : MonoBehaviour { // Token: 0x0600368D RID: 13965 RVA: 0x000E0080 File Offset: 0x000DE280 [Token(Token = "0x600368D")] [Address(RVA = "0x203A420", Offset = "0x2039420", VA = "0x18203A420")] private void Start() { RenderTexture renderTexture; this.rt = renderTexture; global::UnityEngine.Object @object = Resources.Load("Materials/VRAA"); ulong num; Texture2D texture2D = new Texture2D(512, 512, (TextureFormat)((uint)17), num != 0UL); this.screenShot = texture2D; } // Token: 0x0600368E RID: 13966 RVA: 0x000E00C0 File Offset: 0x000DE2C0 [Token(Token = "0x600368E")] [Address(RVA = "0x203A4E0", Offset = "0x20394E0", VA = "0x18203A4E0")] private void Update() { if (this.render) { global::UnityEngine.Object @object = Resources.Load("Materials/VRAA"); if (@object == 0) { } this.CCJADALGLDE = @object; RenderTexture renderTexture; this.unfilteredRt = renderTexture; RenderTexture renderTexture2; this.rt = renderTexture2; ulong num; Texture2D texture2D = new Texture2D(512, 512, (TextureFormat)((uint)5), num != 0UL); this.screenShot = texture2D; Texture2D videoScreenshot = this.GetVideoScreenshot(); this.screenShot = videoScreenshot; int num2 = 0; int num3 = 0; ulong num4; Color[] pixels = videoScreenshot.GetPixels(num3, num2, 512, (int)num4); this.MKFFGLKBNKA = pixels; string text = Application.dataPath + "\\VRPanorama\\StreamingAssets\\" + "/Test.exr"; ushort num5 = Convert.ToUInt16(this.HRes); ushort num6 = Convert.ToUInt16(this.WRes); Color[] mkffglkbnka = this.MKFFGLKBNKA; IDHIKOKKMEJ.BAFJMJLDDMG(text, (uint)num5, (uint)num6, mkffglkbnka); this.render = false; } } // Token: 0x0600368F RID: 13967 RVA: 0x000E01AC File Offset: 0x000DE3AC [Token(Token = "0x600368F")] [Address(RVA = "0x203A710", Offset = "0x2039710", VA = "0x18203A710")] public void VideoRenderPrepare() { global::UnityEngine.Object @object = Resources.Load("Materials/VRAA"); if (@object == 0) { } this.CCJADALGLDE = @object; RenderTexture renderTexture; this.unfilteredRt = renderTexture; RenderTexture renderTexture2; this.rt = renderTexture2; ulong num; Texture2D texture2D = new Texture2D(512, 512, (TextureFormat)((uint)5), num != 0UL); this.screenShot = texture2D; } // Token: 0x06003690 RID: 13968 RVA: 0x000E0200 File Offset: 0x000DE400 [Token(Token = "0x6003690")] [Address(RVA = "0x203A230", Offset = "0x2039230", VA = "0x18203A230")] public Texture2D GetVideoScreenshot() { Camera main = Camera.main; int num = 0; if (main == num) { Debug.LogError("There are no cameras with MAIN CAMERA tag in scene. Please assign MAIN CAMERA tag to your camera"); } RenderTexture renderTexture = this.unfilteredRt; main.targetTexture = renderTexture; main.Render(); RenderTexture.SetActive(this.unfilteredRt); Material ccjadalglde = this.CCJADALGLDE; RenderTexture renderTexture2 = this.unfilteredRt; ccjadalglde.mainTexture = renderTexture2; this.CCJADALGLDE.SetInt("_U", 1024); this.CCJADALGLDE.SetInt("_V", 1024); RenderTexture renderTexture3 = this.unfilteredRt; RenderTexture renderTexture4 = this.rt; Material ccjadalglde2 = this.CCJADALGLDE; Graphics.Blit(renderTexture3, renderTexture4, ccjadalglde2, -1); Texture2D texture2D = this.screenShot; int num2 = 0; int num3 = 0; int num4 = 0; texture2D.ReadPixels(num2, num4, num3); return this.screenShot; } // Token: 0x06003691 RID: 13969 RVA: 0x000E02DC File Offset: 0x000DE4DC [Token(Token = "0x6003691")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public WriteEXR() { } // Token: 0x04002D58 RID: 11608 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D58")] public RenderTexture rt; // Token: 0x04002D59 RID: 11609 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D59")] public RenderTexture unfilteredRt; // Token: 0x04002D5A RID: 11610 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002D5A")] public int HRes; // Token: 0x04002D5B RID: 11611 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002D5B")] public int WRes; // Token: 0x04002D5C RID: 11612 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002D5C")] public Texture2D screenShot; // Token: 0x04002D5D RID: 11613 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002D5D")] private Color[] MKFFGLKBNKA; // Token: 0x04002D5E RID: 11614 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002D5E")] public bool render; // Token: 0x04002D5F RID: 11615 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002D5F")] private Material CCJADALGLDE; }