using System; using Cpp2IlInjected; using UnityEngine; namespace Pathfinding { // Token: 0x02000025 RID: 37 [Token(Token = "0x2000010")] internal static class AstarSplines { // Token: 0x060001F9 RID: 505 RVA: 0x00002C0C File Offset: 0x00000E0C [Token(Token = "0x60001A0")] [Address(RVA = "0x9FFE30", Offset = "0x9FEE30", VA = "0x1809FFE30")] public static Vector3 CatmullRom(Vector3 previous, Vector3 start, Vector3 end, Vector3 next, float elapsedTime) { return default(Vector3); } // Token: 0x060001FA RID: 506 RVA: 0x00002C24 File Offset: 0x00000E24 [Token(Token = "0x60001A1")] [Address(RVA = "0xA005B0", Offset = "0x9FF5B0", VA = "0x180A005B0")] public static Vector3 CubicBezier(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t) { return default(Vector3); } // Token: 0x060001FB RID: 507 RVA: 0x00002C3C File Offset: 0x00000E3C [Token(Token = "0x60001A2")] [Address(RVA = "0xA000A0", Offset = "0x9FF0A0", VA = "0x180A000A0")] public static Vector3 CubicBezierDerivative(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t) { return default(Vector3); } // Token: 0x060001FC RID: 508 RVA: 0x00002C54 File Offset: 0x00000E54 [Token(Token = "0x60001A3")] [Address(RVA = "0xA00320", Offset = "0x9FF320", VA = "0x180A00320")] public static Vector3 CubicBezierSecondDerivative(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t) { return default(Vector3); } } }