using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace Pathfinding { // Token: 0x020000E0 RID: 224 [Token(Token = "0x2000085")] public class FleePath : RandomPath { // Token: 0x060007B5 RID: 1973 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x600067D")] [Address(RVA = "0xA07B20", Offset = "0xA06B20", VA = "0x180A07B20")] public FleePath() { } // Token: 0x060007B6 RID: 1974 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600067E")] [Address(RVA = "0xA07800", Offset = "0xA06800", VA = "0x180A07800")] public static FleePath Construct(Vector3 start, Vector3 avoid, int searchLength, [Optional] OnPathDelegate callback) { return null; } // Token: 0x060007B7 RID: 1975 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x600067F")] [Address(RVA = "0xA079C0", Offset = "0xA069C0", VA = "0x180A079C0")] protected void Setup(Vector3 start, Vector3 avoid, int searchLength, OnPathDelegate callback) { } } }