using System; using Cpp2IlInjected; using UnityEngine; namespace Pathfinding { // Token: 0x0200005F RID: 95 [Token(Token = "0x2000038")] public struct NNInfoInternal { // Token: 0x06000437 RID: 1079 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x60003A6")] [Address(RVA = "0xAF94D0", Offset = "0xAF84D0", VA = "0x180AF94D0")] public NNInfoInternal(GraphNode node) { } // Token: 0x06000438 RID: 1080 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x60003A7")] [Address(RVA = "0xAF93D0", Offset = "0xAF83D0", VA = "0x180AF93D0")] public void UpdateInfo() { } // Token: 0x0400029D RID: 669 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000205")] public GraphNode node; // Token: 0x0400029E RID: 670 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000206")] public GraphNode constrainedNode; // Token: 0x0400029F RID: 671 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000207")] public Vector3 clampedPosition; // Token: 0x040002A0 RID: 672 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000208")] public Vector3 constClampedPosition; } }