using System; using Cpp2IlInjected; using UnityEngine; namespace Pathfinding.Voxels { // Token: 0x020000FE RID: 254 [Token(Token = "0x2000099")] public class RasterizationMesh { // Token: 0x06000854 RID: 2132 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x600070C")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public RasterizationMesh() { } // Token: 0x06000855 RID: 2133 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x600070D")] [Address(RVA = "0x979C30", Offset = "0x978C30", VA = "0x180979C30")] public RasterizationMesh(Vector3[] vertices, int[] triangles, Bounds bounds) { } // Token: 0x06000856 RID: 2134 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x600070E")] [Address(RVA = "0x979B80", Offset = "0x978B80", VA = "0x180979B80")] public RasterizationMesh(Vector3[] vertices, int[] triangles, Bounds bounds, Matrix4x4 matrix) { } // Token: 0x06000857 RID: 2135 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x600070F")] [Address(RVA = "0x9799C0", Offset = "0x9789C0", VA = "0x1809799C0")] public void RecalculateBounds() { } // Token: 0x06000858 RID: 2136 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x6000710")] [Address(RVA = "0x979910", Offset = "0x978910", VA = "0x180979910")] public void Pool() { } // Token: 0x040005BA RID: 1466 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400041C")] public MeshFilter original; // Token: 0x040005BB RID: 1467 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400041D")] public int area; // Token: 0x040005BC RID: 1468 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400041E")] public Vector3[] vertices; // Token: 0x040005BD RID: 1469 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400041F")] public int[] triangles; // Token: 0x040005BE RID: 1470 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000420")] public int numVertices; // Token: 0x040005BF RID: 1471 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4000421")] public int numTriangles; // Token: 0x040005C0 RID: 1472 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000422")] public Bounds bounds; // Token: 0x040005C1 RID: 1473 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000423")] public Matrix4x4 matrix; // Token: 0x040005C2 RID: 1474 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000424")] public bool pool; } }