using System; using Cpp2IlInjected; namespace Backtrace.Unity.Common { // Token: 0x02000049 RID: 73 [Token(Token = "0x2000034")] internal static class ClientPathHelper { // Token: 0x0600022C RID: 556 RVA: 0x00002068 File Offset: 0x00000268 [Token(Token = "0x60001D3")] [Address(RVA = "0x2C20190", Offset = "0x2C1F190", VA = "0x182C20190")] internal static string GetFullPath(string path) { return null; } // Token: 0x0600022D RID: 557 RVA: 0x00002068 File Offset: 0x00000268 [Token(Token = "0x60001D4")] [Address(RVA = "0x2C20390", Offset = "0x2C1F390", VA = "0x182C20390")] private static string ParseInterpolatedString(this string path) { return null; } // Token: 0x0600022E RID: 558 RVA: 0x00002068 File Offset: 0x00000268 [Token(Token = "0x60001D5")] [Address(RVA = "0x2C200D0", Offset = "0x2C1F0D0", VA = "0x182C200D0")] private static string GenerateFullPath(this string path) { return null; } } }