using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.EventSystems; // Token: 0x02000351 RID: 849 [Token(Token = "0x2000351")] public class OBILBIHIMJJ : PointerEventData { // Token: 0x06000DE4 RID: 3556 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000DE4")] [Address(RVA = "0xB1F7C0", Offset = "0xB1E7C0", VA = "0x180B1F7C0")] public OBILBIHIMJJ(EventSystem IMADIKDDLFH) { } // Token: 0x06000DE5 RID: 3557 RVA: 0x000020E2 File Offset: 0x000002E2 [Token(Token = "0x6000DE5")] [Address(RVA = "0xB1F550", Offset = "0xB1E550", VA = "0x180B1F550", Slot = "3")] public override string ToString() { return null; } // Token: 0x04000F89 RID: 3977 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4000F89")] public Ray CALOEOJGCFN; // Token: 0x04000F8A RID: 3978 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4000F8A")] public Vector2 JHJFEEGLMEF; }