using System; using Cpp2IlInjected; namespace Pathfinding.Poly2Tri { // Token: 0x0200000C RID: 12 [Token(Token = "0x200000C")] public class DTSweepDebugContext : TriangulationDebugContext { // Token: 0x1700000E RID: 14 // (set) Token: 0x06000070 RID: 112 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700000E")] public DelaunayTriangle PrimaryTriangle { [Token(Token = "0x6000070")] [Address(RVA = "0x11A5470", Offset = "0x11A4470", VA = "0x1811A5470")] set { } } // Token: 0x1700000F RID: 15 // (set) Token: 0x06000071 RID: 113 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700000F")] public DelaunayTriangle SecondaryTriangle { [Token(Token = "0x6000071")] [Address(RVA = "0x11A54C0", Offset = "0x11A44C0", VA = "0x1811A54C0")] set { } } // Token: 0x17000010 RID: 16 // (set) Token: 0x06000072 RID: 114 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000010")] public TriangulationPoint ActivePoint { [Token(Token = "0x6000072")] [Address(RVA = "0x11A5420", Offset = "0x11A4420", VA = "0x1811A5420")] set { } } // Token: 0x17000011 RID: 17 // (set) Token: 0x06000073 RID: 115 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000011")] public AdvancingFrontNode ActiveNode { [Token(Token = "0x6000073")] [Address(RVA = "0x11A53D0", Offset = "0x11A43D0", VA = "0x1811A53D0")] set { } } // Token: 0x17000012 RID: 18 // (set) Token: 0x06000074 RID: 116 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000012")] public DTSweepConstraint ActiveConstraint { [Token(Token = "0x6000074")] [Address(RVA = "0x11A5380", Offset = "0x11A4380", VA = "0x1811A5380")] set { } } // Token: 0x06000075 RID: 117 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000075")] [Address(RVA = "0x11A5290", Offset = "0x11A4290", VA = "0x1811A5290", Slot = "4")] public override void Clear() { } // Token: 0x04000022 RID: 34 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000022")] private DelaunayTriangle _primaryTriangle; // Token: 0x04000023 RID: 35 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000023")] private DelaunayTriangle _secondaryTriangle; // Token: 0x04000024 RID: 36 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000024")] private TriangulationPoint _activePoint; // Token: 0x04000025 RID: 37 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000025")] private AdvancingFrontNode _activeNode; // Token: 0x04000026 RID: 38 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000026")] private DTSweepConstraint _activeConstraint; } }