using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] public class ByteArraySlice : IDisposable { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x2C80910", Offset = "0x2C7F910", VA = "0x182C80910")] internal ByteArraySlice(ByteArraySlicePool returnPool, int stackIndex) { } // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0x2C807F0", Offset = "0x2C7F7F0", VA = "0x182C807F0", Slot = "4")] public void Dispose() { } // Token: 0x06000003 RID: 3 RVA: 0x00002054 File Offset: 0x00000254 [Token(Token = "0x6000003")] [Address(RVA = "0x2C80880", Offset = "0x2C7F880", VA = "0x182C80880")] public bool Release() { return default(bool); } // Token: 0x04000001 RID: 1 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000001")] public byte[] Buffer; // Token: 0x04000002 RID: 2 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000002")] public int Offset; // Token: 0x04000003 RID: 3 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000003")] public int Count; // Token: 0x04000004 RID: 4 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000004")] private ByteArraySlicePool returnPool; // Token: 0x04000005 RID: 5 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000005")] private readonly int stackIndex; } }