using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000022 RID: 34 [Token(Token = "0x2000022")] public enum ConnectionProtocol : byte { // Token: 0x04000106 RID: 262 [Token(Token = "0x4000106")] Udp, // Token: 0x04000107 RID: 263 [Token(Token = "0x4000107")] Tcp, // Token: 0x04000108 RID: 264 [Token(Token = "0x4000108")] WebSocket = 4, // Token: 0x04000109 RID: 265 [Token(Token = "0x4000109")] WebSocketSecure } }