using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000033 RID: 51 [Token(Token = "0x2000033")] public enum DeliveryMode { // Token: 0x040001B9 RID: 441 [Token(Token = "0x40001B9")] Unreliable, // Token: 0x040001BA RID: 442 [Token(Token = "0x40001BA")] Reliable, // Token: 0x040001BB RID: 443 [Token(Token = "0x40001BB")] UnreliableUnsequenced, // Token: 0x040001BC RID: 444 [Token(Token = "0x40001BC")] ReliableUnsequenced } }