using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000021 RID: 33 [Token(Token = "0x2000021")] public enum PeerStateValue : byte { // Token: 0x04000100 RID: 256 [Token(Token = "0x4000100")] Disconnected, // Token: 0x04000101 RID: 257 [Token(Token = "0x4000101")] Connecting, // Token: 0x04000102 RID: 258 [Token(Token = "0x4000102")] InitializingApplication = 10, // Token: 0x04000103 RID: 259 [Token(Token = "0x4000103")] Connected = 3, // Token: 0x04000104 RID: 260 [Token(Token = "0x4000104")] Disconnecting } }