using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x0200001A RID: 26 [Token(Token = "0x200001A")] internal static class PhotonCodes { // Token: 0x040000B7 RID: 183 [Token(Token = "0x40000B7")] internal static byte ClientKey; // Token: 0x040000B8 RID: 184 [Token(Token = "0x40000B8")] internal static byte ModeKey; // Token: 0x040000B9 RID: 185 [Token(Token = "0x40000B9")] internal static byte ServerKey; // Token: 0x040000BA RID: 186 [Token(Token = "0x40000BA")] internal static byte InitEncryption; // Token: 0x040000BB RID: 187 [Token(Token = "0x40000BB")] internal static byte Ping; } }