using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x0200000E RID: 14 [Token(Token = "0x200000E")] public enum PhotonSocketError { // Token: 0x04000055 RID: 85 [Token(Token = "0x4000055")] Success, // Token: 0x04000056 RID: 86 [Token(Token = "0x4000056")] Skipped, // Token: 0x04000057 RID: 87 [Token(Token = "0x4000057")] NoData, // Token: 0x04000058 RID: 88 [Token(Token = "0x4000058")] Exception, // Token: 0x04000059 RID: 89 [Token(Token = "0x4000059")] Busy } }