using System; using System.Collections.Generic; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000044 RID: 68 [Token(Token = "0x2000044")] public class Pool where T : class { // Token: 0x06000266 RID: 614 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000266")] [Address(RVA = "0x2ADBCA0", Offset = "0x2ADACA0", VA = "0x182ADBCA0")] public Pool(Func createFunction, Action resetFunction, int poolCapacity) { } // Token: 0x06000267 RID: 615 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000267")] [Address(RVA = "0x2ADBAE0", Offset = "0x2ADAAE0", VA = "0x182ADBAE0")] private void CreatePoolItems(int numItems) { } // Token: 0x06000268 RID: 616 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000268")] [Address(RVA = "0x2ADBB70", Offset = "0x2ADAB70", VA = "0x182ADBB70")] public void Release(T item) { } // Token: 0x06000269 RID: 617 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000269")] [Address(RVA = "0x2ADB960", Offset = "0x2ADA960", VA = "0x182ADB960")] public T Acquire() { return null; } // Token: 0x040001F1 RID: 497 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40001F1")] private readonly Func createFunction; // Token: 0x040001F2 RID: 498 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40001F2")] private readonly Queue pool; // Token: 0x040001F3 RID: 499 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40001F3")] private readonly Action resetFunction; } }