using System; using Cpp2IlInjected; using ExitGames.Client.Photon; // Token: 0x02000013 RID: 19 [Token(Token = "0x2000013")] public interface CLGDLPPEAKB { // Token: 0x060000BB RID: 187 [Token(Token = "0x60000BB")] [Address(Slot = "0")] void OnPlayerEnteredRoom(AGAJMBPABDL BJGOFOEKLMC); // Token: 0x060000BC RID: 188 [Token(Token = "0x60000BC")] [Address(Slot = "1")] void OnPlayerLeftRoom(AGAJMBPABDL EMCEAPOIJGC); // Token: 0x060000BD RID: 189 [Token(Token = "0x60000BD")] [Address(Slot = "2")] void OnRoomPropertiesUpdate(Hashtable AIMHLHBDGPB); // Token: 0x060000BE RID: 190 [Token(Token = "0x60000BE")] [Address(Slot = "3")] void OnPlayerPropertiesUpdate(AGAJMBPABDL AGHAGCKIPIK, Hashtable PGECLJBINBD); // Token: 0x060000BF RID: 191 [Token(Token = "0x60000BF")] [Address(Slot = "4")] void OnMasterClientSwitched(AGAJMBPABDL EFABHEGDDAP); }