using System; using Cpp2IlInjected; using UnityEngine; namespace Photon.Pun { // Token: 0x02000039 RID: 57 [Token(Token = "0x2000039")] [AddComponentMenu("Photon Networking/Photon Rigidbody View")] [RequireComponent(typeof(Rigidbody))] public class PhotonRigidbodyView : MonoBehaviourPun, BLFKPFHDCOI { // Token: 0x06000398 RID: 920 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000398")] [Address(RVA = "0x363DEC0", Offset = "0x363CEC0", VA = "0x18363DEC0", Slot = "13")] protected override void Awake() { } // Token: 0x06000399 RID: 921 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000399")] [Address(RVA = "0x363DF10", Offset = "0x363CF10", VA = "0x18363DF10")] public void FixedUpdate() { } // Token: 0x0600039A RID: 922 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600039A")] [Address(RVA = "0x363E1C0", Offset = "0x363D1C0", VA = "0x18363E1C0", Slot = "15")] public void OnPhotonSerializeView(CIJGCGJKPEN DMMGOMOKEKK, EEAEPAPIPJB DBDDKLHPNNA) { } // Token: 0x0600039B RID: 923 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600039B")] [Address(RVA = "0x363E810", Offset = "0x363D810", VA = "0x18363E810")] public PhotonRigidbodyView() { } // Token: 0x04000158 RID: 344 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000158")] private float HAKPJGGNHEN; // Token: 0x04000159 RID: 345 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4000159")] private float MMNBPNAGFPF; // Token: 0x0400015A RID: 346 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400015A")] private Rigidbody ADKMDGMGDAO; // Token: 0x0400015B RID: 347 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400015B")] private Vector3 FNKCOCOGCIB; // Token: 0x0400015C RID: 348 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x400015C")] private Quaternion FCHFCHPEIFH; // Token: 0x0400015D RID: 349 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x400015D")] [HideInInspector] public bool m_SynchronizeVelocity; // Token: 0x0400015E RID: 350 [FieldOffset(Offset = "0x6D")] [Token(Token = "0x400015E")] [HideInInspector] public bool m_SynchronizeAngularVelocity; // Token: 0x0400015F RID: 351 [FieldOffset(Offset = "0x6E")] [Token(Token = "0x400015F")] [HideInInspector] public bool m_TeleportEnabled; // Token: 0x04000160 RID: 352 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000160")] [HideInInspector] public float m_TeleportIfDistanceGreaterThan; } }