using System; using Cpp2IlInjected; using UnityEngine; namespace Photon.Voice.Unity.UtilityScripts { // Token: 0x0200002D RID: 45 [Token(Token = "0x200002D")] [RequireComponent(typeof(Recorder))] public class TestTone : MonoBehaviour { // Token: 0x060001DD RID: 477 RVA: 0x00002069 File Offset: 0x00000269 [Token(Token = "0x60001DD")] [Address(RVA = "0xABE120", Offset = "0xABD120", VA = "0x180ABE120")] private void Start() { } // Token: 0x060001DE RID: 478 RVA: 0x00002069 File Offset: 0x00000269 [Token(Token = "0x60001DE")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public TestTone() { } } }