using System; using Cpp2IlInjected; using UnityEngine.Scripting; // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] [AttributeUsage(AttributeTargets.Method)] public class CBEAKPMNJOL : PreserveAttribute { // Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000003")] [Address(RVA = "0x11FE2F0", Offset = "0x11FD2F0", VA = "0x1811FE2F0")] public CBEAKPMNJOL(LGFJHLDANJN ENKNDKHNOAJ = LGFJHLDANJN.Unity_AfterSceneLoad) { } // Token: 0x04000007 RID: 7 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000007")] public readonly LGFJHLDANJN FEIDGIMOJCK; }