using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] [AttributeUsage(AttributeTargets.Field)] public class NPEEOCGHCPH : PropertyAttribute { // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0xE78FA0", Offset = "0xE77FA0", VA = "0x180E78FA0")] public NPEEOCGHCPH(string MAFJOJLDFJO) { } // Token: 0x04000002 RID: 2 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000002")] public readonly string MAFJOJLDFJO; }