using System; using Cpp2IlInjected; using UnityEngine.Networking; // Token: 0x0200003A RID: 58 [Token(Token = "0x200003A")] public static class FFENLNFBBPG { // Token: 0x06000143 RID: 323 RVA: 0x000020AE File Offset: 0x000002AE [Token(Token = "0x6000143")] [Address(RVA = "0x3B89080", Offset = "0x3B88080", VA = "0x183B89080")] public static byte[] APEDNIKLMAA(string MEIIMAIGBJD) { return null; } // Token: 0x06000144 RID: 324 RVA: 0x000020AE File Offset: 0x000002AE [Token(Token = "0x6000144")] [Address(RVA = "0x3B891C0", Offset = "0x3B881C0", VA = "0x183B891C0")] private static DownloadHandler LMDHNJOMGHJ(string MEIIMAIGBJD) { return null; } }