using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; namespace SA.Foundation.Async { // Token: 0x02000056 RID: 86 [Token(Token = "0x2000043")] public static class SA_AsyncLoader { // Token: 0x06000267 RID: 615 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000229")] [Address(RVA = "0x2184710", Offset = "0x2183710", VA = "0x182184710")] public static void LoadResource(string path, Action callback) where T : global::UnityEngine.Object { } // Token: 0x06000268 RID: 616 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600022A")] [Address(RVA = "0x31D9300", Offset = "0x31D8300", VA = "0x1831D9300")] private static IEnumerator ResourceLoadCoroutine(string path, Action callback) where T : global::UnityEngine.Object { return null; } // Token: 0x06000269 RID: 617 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600022B")] [Address(RVA = "0x2184710", Offset = "0x2183710", VA = "0x182184710")] public static void LoadTexture(string path, Action callback) where T : global::UnityEngine.Object { } // Token: 0x0600026A RID: 618 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600022C")] [Address(RVA = "0x31D9300", Offset = "0x31D8300", VA = "0x1831D9300")] private static IEnumerator ResourceLoadTextureCoroutine(string path, Action callback) where T : global::UnityEngine.Object { return null; } } }