using System; using Cpp2IlInjected; using SA.Foundation.Animation; using UnityEngine; // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] public static class SA_Extensions_GameObject { // Token: 0x06000010 RID: 16 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000010")] [Address(RVA = "0x10E3350", Offset = "0x10E2350", VA = "0x1810E3350")] public static void Reset(this GameObject go) { } // Token: 0x06000011 RID: 17 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000011")] [Address(RVA = "0x10E2FA0", Offset = "0x10E1FA0", VA = "0x1810E2FA0")] public static void Clear(this GameObject go) { } // Token: 0x06000012 RID: 18 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000012")] [Address(RVA = "0x10E3530", Offset = "0x10E2530", VA = "0x1810E3530")] public static void RotateTo(this GameObject go, Vector3 eulerRotation, float time, SA_EaseType easeType = SA_EaseType.linear) { } // Token: 0x06000013 RID: 19 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000013")] [Address(RVA = "0x10E34E0", Offset = "0x10E24E0", VA = "0x1810E34E0")] public static void RotateTo(this GameObject go, object callbackTarget, Vector3 eulerRotation, float time, SA_EaseType easeType, Action OnCompleteAction) { } // Token: 0x06000014 RID: 20 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000014")] [Address(RVA = "0x10E3380", Offset = "0x10E2380", VA = "0x1810E3380")] public static void RotateGameObjectTo(this GameObject go, object callbackTarget, Vector3 eulerRotation, float time, SA_EaseType easeType, Action OnCompleteAction) { } // Token: 0x06000015 RID: 21 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000015")] [Address(RVA = "0x10E32C0", Offset = "0x10E22C0", VA = "0x1810E32C0")] public static void MoveTo(this GameObject go, Vector3 position, float time, SA_EaseType easeType = SA_EaseType.linear) { } // Token: 0x06000016 RID: 22 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000016")] [Address(RVA = "0x10E3300", Offset = "0x10E2300", VA = "0x1810E3300")] public static void MoveTo(this GameObject go, object callbackTarget, Vector3 position, float time, SA_EaseType easeType, Action OnCompleteAction) { } // Token: 0x06000017 RID: 23 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000017")] [Address(RVA = "0x10E3190", Offset = "0x10E2190", VA = "0x1810E3190")] public static void MoveGameObjectTo(GameObject go, object callbackTarget, Vector3 position, float time, SA_EaseType easeType, Action OnCompleteAction) { } // Token: 0x06000018 RID: 24 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000018")] [Address(RVA = "0x10E36F0", Offset = "0x10E26F0", VA = "0x1810E36F0")] public static void ScaleTo(this GameObject go, Vector3 scale, float time, SA_EaseType easeType = SA_EaseType.linear) { } // Token: 0x06000019 RID: 25 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000019")] [Address(RVA = "0x10E36A0", Offset = "0x10E26A0", VA = "0x1810E36A0")] public static void ScaleTo(this GameObject go, object callbackTarget, Vector3 scale, float time, SA_EaseType easeType, Action OnCompleteAction) { } // Token: 0x0600001A RID: 26 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600001A")] [Address(RVA = "0x10E3570", Offset = "0x10E2570", VA = "0x1810E3570")] public static void ScaleGameObjectTo(GameObject go, object callbackTarget, Vector3 scale, float time, SA_EaseType easeType, Action OnCompleteAction) { } // Token: 0x0600001B RID: 27 RVA: 0x00002088 File Offset: 0x00000288 [Token(Token = "0x600001B")] [Address(RVA = "0x10E2FD0", Offset = "0x10E1FD0", VA = "0x1810E2FD0")] public static Bounds GetRendererBounds(this GameObject go) { return default(Bounds); } // Token: 0x0600001C RID: 28 RVA: 0x000020A0 File Offset: 0x000002A0 [Token(Token = "0x600001C")] [Address(RVA = "0x10E3000", Offset = "0x10E2000", VA = "0x1810E3000")] public static Vector3 GetVertex(this GameObject go, SA_VertexX x, SA_VertexY y, SA_VertexZ z) { return default(Vector3); } // Token: 0x0600001D RID: 29 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600001D")] [Address(RVA = "0x10E3730", Offset = "0x10E2730", VA = "0x1810E3730")] public static void SetLayerRecursively(this GameObject go, int layerNumber) { } }