using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000006 RID: 6 [Token(Token = "0x2000006")] public static class SA_Extensions_Material { // Token: 0x0600001E RID: 30 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600001E")] [Address(RVA = "0x10E37E0", Offset = "0x10E27E0", VA = "0x1810E37E0")] public static void SetAlpha(this Material material, float value) { } }