using System; using Cpp2IlInjected; using UnityEngine.SceneManagement; // Token: 0x0200000A RID: 10 [Token(Token = "0x2000009")] public static class SA_Extensions_Scene { // Token: 0x06000025 RID: 37 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000023")] [Address(RVA = "0x22C0ED0", Offset = "0x22BFED0", VA = "0x1822C0ED0")] public static T GetComponentInScene(this Scene scene) { return null; } }