using System; using Cpp2IlInjected; using UnityEngine; namespace SA.iOS.XCode { // Token: 0x02000016 RID: 22 [Token(Token = "0x200000A")] [Serializable] public class ISD_AssetFile { // Token: 0x17000008 RID: 8 // (get) Token: 0x0600002C RID: 44 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000008")] public string FileName { [Token(Token = "0x6000022")] [Address(RVA = "0x11D4120", Offset = "0x11D3120", VA = "0x1811D4120")] get { return null; } } // Token: 0x17000009 RID: 9 // (get) Token: 0x0600002D RID: 45 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000009")] public string RelativeFilePath { [Token(Token = "0x6000023")] [Address(RVA = "0x11D4260", Offset = "0x11D3260", VA = "0x1811D4260")] get { return null; } } // Token: 0x1700000A RID: 10 // (get) Token: 0x0600002E RID: 46 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700000A")] public string AbsoluteFilePath { [Token(Token = "0x6000024")] [Address(RVA = "0x11D4090", Offset = "0x11D3090", VA = "0x1811D4090")] get { return null; } } // Token: 0x1700000B RID: 11 // (get) Token: 0x0600002F RID: 47 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700000B")] public string XCodeRelativePath { [Token(Token = "0x6000025")] [Address(RVA = "0x11D42F0", Offset = "0x11D32F0", VA = "0x1811D42F0")] get { return null; } } // Token: 0x1700000C RID: 12 // (get) Token: 0x06000030 RID: 48 RVA: 0x000020B8 File Offset: 0x000002B8 [Token(Token = "0x1700000C")] public bool IsDirectory { [Token(Token = "0x6000026")] [Address(RVA = "0x11D4240", Offset = "0x11D3240", VA = "0x1811D4240")] get { return default(bool); } } // Token: 0x06000031 RID: 49 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000027")] [Address(RVA = "0x11D4040", Offset = "0x11D3040", VA = "0x1811D4040")] public ISD_AssetFile() { } // Token: 0x0400015A RID: 346 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000135")] public string XCodePath; // Token: 0x0400015B RID: 347 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000136")] public global::UnityEngine.Object Asset; } }