using System; using System.Collections.Generic; using Cpp2IlInjected; using SA.Foundation.Templates; using UnityEngine; namespace SA.iOS.GameKit { // Token: 0x020000C5 RID: 197 [Token(Token = "0x20000A1")] [Serializable] public class ISN_GKLeaderboardsResult : SA_Result { // Token: 0x060003A4 RID: 932 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000345")] [Address(RVA = "0x2FCE890", Offset = "0x2FCD890", VA = "0x182FCE890")] public ISN_GKLeaderboardsResult(List leaderboards) { } // Token: 0x17000110 RID: 272 // (get) Token: 0x060003A5 RID: 933 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000110")] public List Leaderboards { [Token(Token = "0x6000346")] [Address(RVA = "0x4157C0", Offset = "0x4147C0", VA = "0x1804157C0")] get { return null; } } // Token: 0x04000253 RID: 595 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000228")] [SerializeField] private List m_Leaderboards; } }