using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace SA.iOS.GameKit { // Token: 0x020000C8 RID: 200 [Token(Token = "0x20000A4")] [Serializable] internal class ISN_GKResolveSavedGamesRequest { // Token: 0x060003B6 RID: 950 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000357")] [Address(RVA = "0x2FD13E0", Offset = "0x2FD03E0", VA = "0x182FD13E0")] public ISN_GKResolveSavedGamesRequest(List list, string stringData) { } // Token: 0x1700011B RID: 283 // (get) Token: 0x060003B7 RID: 951 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700011B")] public string DataStringValue { [Token(Token = "0x6000358")] [Address(RVA = "0x4157B0", Offset = "0x4147B0", VA = "0x1804157B0")] get { return null; } } // Token: 0x1700011C RID: 284 // (get) Token: 0x060003B8 RID: 952 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700011C")] public byte[] DataByteValue { [Token(Token = "0x6000359")] [Address(RVA = "0x2FD1480", Offset = "0x2FD0480", VA = "0x182FD1480")] get { return null; } } // Token: 0x1700011D RID: 285 // (get) Token: 0x060003B9 RID: 953 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700011D")] public List ConflictedGames { [Token(Token = "0x600035A")] [Address(RVA = "0x411530", Offset = "0x410530", VA = "0x180411530")] get { return null; } } // Token: 0x0400025E RID: 606 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000233")] [SerializeField] private List m_ConflictedGames; // Token: 0x0400025F RID: 607 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000234")] [SerializeField] private string m_Data; } }