using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; namespace StansAssets.Foundation.Async { // Token: 0x02000051 RID: 81 [Token(Token = "0x200003E")] public static class CoroutineUtility { // Token: 0x06000122 RID: 290 RVA: 0x00002080 File Offset: 0x00000280 [Token(Token = "0x60000DD")] [Address(RVA = "0x111D820", Offset = "0x111C820", VA = "0x18111D820")] public static Coroutine Start(IEnumerator routine) { return null; } // Token: 0x06000123 RID: 291 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60000DE")] [Address(RVA = "0x111D870", Offset = "0x111C870", VA = "0x18111D870")] public static void Stop(IEnumerator routine) { } // Token: 0x06000124 RID: 292 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60000DF")] [Address(RVA = "0x111D8C0", Offset = "0x111C8C0", VA = "0x18111D8C0")] public static void WaitForEndOfFrame(Action action) { } // Token: 0x06000125 RID: 293 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60000E0")] [Address(RVA = "0x111D940", Offset = "0x111C940", VA = "0x18111D940")] public static void WaitForFixedUpdate(Action action) { } // Token: 0x06000126 RID: 294 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60000E1")] [Address(RVA = "0x111DB40", Offset = "0x111CB40", VA = "0x18111DB40")] public static void WaitForSeconds(float seconds, Action action) { } // Token: 0x06000127 RID: 295 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60000E2")] [Address(RVA = "0x111D9C0", Offset = "0x111C9C0", VA = "0x18111D9C0")] public static void WaitForSecondsRealtime(float seconds, Action action) { } // Token: 0x06000128 RID: 296 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60000E3")] [Address(RVA = "0x111DAA0", Offset = "0x111CAA0", VA = "0x18111DAA0")] public static void WaitForSecondsWithRandomInterval(float min, float max, Action action) { } } }