using System; using Cpp2IlInjected; using UnityEngine.SceneManagement; namespace StansAssets.Foundation.Extensions { // Token: 0x0200004C RID: 76 [Token(Token = "0x2000039")] public static class SceneExtensions { // Token: 0x06000112 RID: 274 RVA: 0x00002080 File Offset: 0x00000280 [Token(Token = "0x60000CD")] [Address(RVA = "0x22C0ED0", Offset = "0x22BFED0", VA = "0x1822C0ED0")] public static T GetComponentInChildren(this Scene scene) where T : class { return null; } // Token: 0x06000113 RID: 275 RVA: 0x00002080 File Offset: 0x00000280 [Token(Token = "0x60000CE")] [Address(RVA = "0x22C0ED0", Offset = "0x22BFED0", VA = "0x1822C0ED0")] public static T GetComponent(this Scene scene) where T : class { return null; } } }