using System; using Cpp2IlInjected; using UnityEngine; namespace StansAssets.Foundation.Patterns { // Token: 0x0200003B RID: 59 [Token(Token = "0x2000029")] internal static class SingletonService { // Token: 0x17000013 RID: 19 // (get) Token: 0x060000DB RID: 219 RVA: 0x00002080 File Offset: 0x00000280 [Token(Token = "0x1700000D")] public static Transform Parent { [Token(Token = "0x6000099")] [Address(RVA = "0x1122B60", Offset = "0x1121B60", VA = "0x181122B60")] get { return null; } } // Token: 0x04000052 RID: 82 [Token(Token = "0x4000024")] private static Transform s_ServicesObjectTransform; } }