using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000292 RID: 658 [Token(Token = "0x20000F1")] public struct DistortionCoordinates_t { // Token: 0x0400089A RID: 2202 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000862")] public float rfRed0; // Token: 0x0400089B RID: 2203 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000863")] public float rfRed1; // Token: 0x0400089C RID: 2204 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000864")] public float rfGreen0; // Token: 0x0400089D RID: 2205 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4000865")] public float rfGreen1; // Token: 0x0400089E RID: 2206 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000866")] public float rfBlue0; // Token: 0x0400089F RID: 2207 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000867")] public float rfBlue1; } }