using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000249 RID: 585 [Token(Token = "0x20000A8")] public enum EDeviceActivityLevel { // Token: 0x040005D8 RID: 1496 [Token(Token = "0x40005A0")] k_EDeviceActivityLevel_Unknown = -1, // Token: 0x040005D9 RID: 1497 [Token(Token = "0x40005A1")] k_EDeviceActivityLevel_Idle, // Token: 0x040005DA RID: 1498 [Token(Token = "0x40005A2")] k_EDeviceActivityLevel_UserInteraction, // Token: 0x040005DB RID: 1499 [Token(Token = "0x40005A3")] k_EDeviceActivityLevel_UserInteraction_Timeout, // Token: 0x040005DC RID: 1500 [Token(Token = "0x40005A4")] k_EDeviceActivityLevel_Standby, // Token: 0x040005DD RID: 1501 [Token(Token = "0x40005A5")] k_EDeviceActivityLevel_Idle_Timeout } }