using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000274 RID: 628 [Token(Token = "0x20000D3")] public enum EVRRenderModelError { // Token: 0x040007DD RID: 2013 [Token(Token = "0x40007A5")] None, // Token: 0x040007DE RID: 2014 [Token(Token = "0x40007A6")] Loading = 100, // Token: 0x040007DF RID: 2015 [Token(Token = "0x40007A7")] NotSupported = 200, // Token: 0x040007E0 RID: 2016 [Token(Token = "0x40007A8")] InvalidArg = 300, // Token: 0x040007E1 RID: 2017 [Token(Token = "0x40007A9")] InvalidModel, // Token: 0x040007E2 RID: 2018 [Token(Token = "0x40007AA")] NoShapes, // Token: 0x040007E3 RID: 2019 [Token(Token = "0x40007AB")] MultipleShapes, // Token: 0x040007E4 RID: 2020 [Token(Token = "0x40007AC")] TooManyVertices, // Token: 0x040007E5 RID: 2021 [Token(Token = "0x40007AD")] MultipleTextures, // Token: 0x040007E6 RID: 2022 [Token(Token = "0x40007AE")] BufferTooSmall, // Token: 0x040007E7 RID: 2023 [Token(Token = "0x40007AF")] NotEnoughNormals, // Token: 0x040007E8 RID: 2024 [Token(Token = "0x40007B0")] NotEnoughTexCoords, // Token: 0x040007E9 RID: 2025 [Token(Token = "0x40007B1")] InvalidTexture = 400 } }