using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000246 RID: 582 [Token(Token = "0x20000A5")] public enum EVRSubmitFlags { // Token: 0x04000525 RID: 1317 [Token(Token = "0x40004ED")] Submit_Default, // Token: 0x04000526 RID: 1318 [Token(Token = "0x40004EE")] Submit_LensDistortionAlreadyApplied, // Token: 0x04000527 RID: 1319 [Token(Token = "0x40004EF")] Submit_GlRenderBuffer, // Token: 0x04000528 RID: 1320 [Token(Token = "0x40004F0")] Submit_Reserved = 4, // Token: 0x04000529 RID: 1321 [Token(Token = "0x40004F1")] Submit_TextureWithPose = 8, // Token: 0x0400052A RID: 1322 [Token(Token = "0x40004F2")] Submit_TextureWithDepth = 16 } }