using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x0200028E RID: 654 [Token(Token = "0x20000ED")] public struct HmdQuaternionf_t { // Token: 0x0400088C RID: 2188 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000854")] public float w; // Token: 0x0400088D RID: 2189 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000855")] public float x; // Token: 0x0400088E RID: 2190 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000856")] public float y; // Token: 0x0400088F RID: 2191 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4000857")] public float z; } }