using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x0200001C RID: 28 [Token(Token = "0x2000018")] public interface ISteamVR_ActionSet { // Token: 0x1700003D RID: 61 // (get) Token: 0x060000F2 RID: 242 [Token(Token = "0x1700003C")] SteamVR_Action[] allActions { [Token(Token = "0x60000CF")] [Address(Slot = "0")] get; } // Token: 0x1700003E RID: 62 // (get) Token: 0x060000F3 RID: 243 [Token(Token = "0x1700003D")] ISteamVR_Action_In[] nonVisualInActions { [Token(Token = "0x60000D0")] [Address(Slot = "1")] get; } // Token: 0x1700003F RID: 63 // (get) Token: 0x060000F4 RID: 244 [Token(Token = "0x1700003E")] ISteamVR_Action_In[] visualActions { [Token(Token = "0x60000D1")] [Address(Slot = "2")] get; } // Token: 0x17000040 RID: 64 // (get) Token: 0x060000F5 RID: 245 [Token(Token = "0x1700003F")] SteamVR_Action_Pose[] poseActions { [Token(Token = "0x60000D2")] [Address(Slot = "3")] get; } // Token: 0x17000041 RID: 65 // (get) Token: 0x060000F6 RID: 246 [Token(Token = "0x17000040")] SteamVR_Action_Skeleton[] skeletonActions { [Token(Token = "0x60000D3")] [Address(Slot = "4")] get; } // Token: 0x17000042 RID: 66 // (get) Token: 0x060000F7 RID: 247 [Token(Token = "0x17000041")] ISteamVR_Action_Out[] outActionArray { [Token(Token = "0x60000D4")] [Address(Slot = "5")] get; } // Token: 0x17000043 RID: 67 // (get) Token: 0x060000F8 RID: 248 [Token(Token = "0x17000042")] string fullPath { [Token(Token = "0x60000D5")] [Address(Slot = "6")] get; } // Token: 0x17000044 RID: 68 // (get) Token: 0x060000F9 RID: 249 [Token(Token = "0x17000043")] string usage { [Token(Token = "0x60000D6")] [Address(Slot = "7")] get; } // Token: 0x17000045 RID: 69 // (get) Token: 0x060000FA RID: 250 [Token(Token = "0x17000044")] ulong handle { [Token(Token = "0x60000D7")] [Address(Slot = "8")] get; } // Token: 0x060000FB RID: 251 [Token(Token = "0x60000D8")] [Address(Slot = "9")] bool ReadRawSetActive(SteamVR_Input_Sources inputSource); // Token: 0x060000FC RID: 252 [Token(Token = "0x60000D9")] [Address(Slot = "10")] float ReadRawSetLastChanged(SteamVR_Input_Sources inputSource); // Token: 0x060000FD RID: 253 [Token(Token = "0x60000DA")] [Address(Slot = "11")] int ReadRawSetPriority(SteamVR_Input_Sources inputSource); // Token: 0x060000FE RID: 254 [Token(Token = "0x60000DB")] [Address(Slot = "12")] bool IsActive(SteamVR_Input_Sources source = SteamVR_Input_Sources.Any); // Token: 0x060000FF RID: 255 [Token(Token = "0x60000DC")] [Address(Slot = "13")] float GetTimeLastChanged(SteamVR_Input_Sources source = SteamVR_Input_Sources.Any); // Token: 0x06000100 RID: 256 [Token(Token = "0x60000DD")] [Address(Slot = "14")] void Activate(SteamVR_Input_Sources activateForSource = SteamVR_Input_Sources.Any, int priority = 0, bool disableAllOtherActionSets = false); // Token: 0x06000101 RID: 257 [Token(Token = "0x60000DE")] [Address(Slot = "15")] void Deactivate(SteamVR_Input_Sources forSource = SteamVR_Input_Sources.Any); // Token: 0x06000102 RID: 258 [Token(Token = "0x60000DF")] [Address(Slot = "16")] string GetShortName(); } }