using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000018 RID: 24 [Token(Token = "0x2000014")] public interface ISteamVR_Action_Source { // Token: 0x17000023 RID: 35 // (get) Token: 0x060000AA RID: 170 [Token(Token = "0x17000022")] bool active { [Token(Token = "0x6000087")] [Address(Slot = "0")] get; } // Token: 0x17000024 RID: 36 // (get) Token: 0x060000AB RID: 171 [Token(Token = "0x17000023")] bool activeBinding { [Token(Token = "0x6000088")] [Address(Slot = "1")] get; } // Token: 0x17000025 RID: 37 // (get) Token: 0x060000AC RID: 172 [Token(Token = "0x17000024")] bool lastActive { [Token(Token = "0x6000089")] [Address(Slot = "2")] get; } // Token: 0x17000026 RID: 38 // (get) Token: 0x060000AD RID: 173 [Token(Token = "0x17000025")] bool lastActiveBinding { [Token(Token = "0x600008A")] [Address(Slot = "3")] get; } // Token: 0x17000027 RID: 39 // (get) Token: 0x060000AE RID: 174 [Token(Token = "0x17000026")] string fullPath { [Token(Token = "0x600008B")] [Address(Slot = "4")] get; } // Token: 0x17000028 RID: 40 // (get) Token: 0x060000AF RID: 175 [Token(Token = "0x17000027")] ulong handle { [Token(Token = "0x600008C")] [Address(Slot = "5")] get; } // Token: 0x17000029 RID: 41 // (get) Token: 0x060000B0 RID: 176 [Token(Token = "0x17000028")] SteamVR_ActionSet actionSet { [Token(Token = "0x600008D")] [Address(Slot = "6")] get; } // Token: 0x1700002A RID: 42 // (get) Token: 0x060000B1 RID: 177 [Token(Token = "0x17000029")] SteamVR_ActionDirections direction { [Token(Token = "0x600008E")] [Address(Slot = "7")] get; } } }