using System; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR { // Token: 0x02000064 RID: 100 [Token(Token = "0x2000042")] public interface ISteamVR_Action_Vector3 : ISteamVR_Action_In_Source, ISteamVR_Action_Source { // Token: 0x1700014D RID: 333 // (get) Token: 0x0600045D RID: 1117 [Token(Token = "0x1700014C")] Vector3 axis { [Token(Token = "0x60003C2")] [Address(Slot = "0")] get; } // Token: 0x1700014E RID: 334 // (get) Token: 0x0600045E RID: 1118 [Token(Token = "0x1700014D")] Vector3 lastAxis { [Token(Token = "0x60003C3")] [Address(Slot = "1")] get; } // Token: 0x1700014F RID: 335 // (get) Token: 0x0600045F RID: 1119 [Token(Token = "0x1700014E")] Vector3 delta { [Token(Token = "0x60003C4")] [Address(Slot = "2")] get; } // Token: 0x17000150 RID: 336 // (get) Token: 0x06000460 RID: 1120 [Token(Token = "0x1700014F")] Vector3 lastDelta { [Token(Token = "0x60003C5")] [Address(Slot = "3")] get; } } }