using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002D9 RID: 729 [Token(Token = "0x2000138")] public struct InputSkeletalActionData_t { // Token: 0x040009B7 RID: 2487 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400097F")] public bool bActive; // Token: 0x040009B8 RID: 2488 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000980")] public ulong activeOrigin; } }