using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002CF RID: 719 [Token(Token = "0x200012E")] public struct RenderModel_TextureMap_t { // Token: 0x04000990 RID: 2448 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000958")] public ushort unWidth; // Token: 0x04000991 RID: 2449 [FieldOffset(Offset = "0x2")] [Token(Token = "0x4000959")] public ushort unHeight; // Token: 0x04000992 RID: 2450 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400095A")] public IntPtr rubTextureMapData; } }