using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002D1 RID: 721 [Token(Token = "0x2000130")] public struct RenderModel_t { // Token: 0x04000996 RID: 2454 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400095E")] public IntPtr rVertexData; // Token: 0x04000997 RID: 2455 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400095F")] public uint unVertexCount; // Token: 0x04000998 RID: 2456 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000960")] public IntPtr rIndexData; // Token: 0x04000999 RID: 2457 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000961")] public uint unTriangleCount; // Token: 0x0400099A RID: 2458 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000962")] public int diffuseTextureId; } }