using System; using System.Collections.Generic; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000029 RID: 41 [Token(Token = "0x200001F")] public class SteamVR_Action_In_Source_Map : SteamVR_Action_Source_Map where SourceElement : SteamVR_Action_In_Source, new() { // Token: 0x0600018C RID: 396 RVA: 0x00002AEC File Offset: 0x00000CEC [Token(Token = "0x6000151")] [Address(RVA = "0x2FBADF0", Offset = "0x2FB9DF0", VA = "0x182FBADF0")] public bool IsUpdating(SteamVR_Input_Sources inputSource) { return default(bool); } // Token: 0x0600018D RID: 397 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000152")] [Address(RVA = "0x2FBAEA0", Offset = "0x2FB9EA0", VA = "0x182FBAEA0", Slot = "7")] protected override void OnAccessSource(SteamVR_Input_Sources inputSource) { } // Token: 0x0600018E RID: 398 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000153")] [Address(RVA = "0x2FBAC30", Offset = "0x2FB9C30", VA = "0x182FBAC30")] public void ForceAddSourceToUpdateList(SteamVR_Input_Sources inputSource) { } // Token: 0x0600018F RID: 399 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000154")] [Address(RVA = "0x2FBAF40", Offset = "0x2FB9F40", VA = "0x182FBAF40")] public void UpdateValues() { } // Token: 0x06000190 RID: 400 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000155")] [Address(RVA = "0x2FBB020", Offset = "0x2FBA020", VA = "0x182FBB020")] public SteamVR_Action_In_Source_Map() { } // Token: 0x0400003C RID: 60 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000039")] protected List updatingSources; } }