using System; using Cpp2IlInjected; using UnityEngine.Events; namespace Valve.VR { // Token: 0x0200000C RID: 12 [Token(Token = "0x2000008")] [Serializable] public class SteamVR_Behaviour_SingleEvent : UnityEvent { // Token: 0x06000041 RID: 65 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600001E")] [Address(RVA = "0x8DB950", Offset = "0x8DA950", VA = "0x1808DB950")] public SteamVR_Behaviour_SingleEvent() { } } }