using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Events; namespace Valve.VR { // Token: 0x02000011 RID: 17 [Token(Token = "0x200000D")] [Serializable] public class SteamVR_Behaviour_Vector3Event : UnityEvent { // Token: 0x06000046 RID: 70 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000023")] [Address(RVA = "0x8E1CD0", Offset = "0x8E0CD0", VA = "0x1808E1CD0")] public SteamVR_Behaviour_Vector3Event() { } } }