using System; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR { // Token: 0x020002E7 RID: 743 [Token(Token = "0x2000143")] [ExecuteInEditMode] public class SteamVR_CameraFlip : MonoBehaviour { // Token: 0x06000DFC RID: 3580 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000767")] [Address(RVA = "0x8E2940", Offset = "0x8E1940", VA = "0x1808E2940")] private void Awake() { } // Token: 0x06000DFD RID: 3581 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000768")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public SteamVR_CameraFlip() { } } }