using System; using System.Collections.Generic; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020000AF RID: 175 [Token(Token = "0x2000069")] [Serializable] public class SteamVR_Input_BindingFile_Source_Input_StringDictionary : Dictionary { // Token: 0x06000664 RID: 1636 RVA: 0x000046AC File Offset: 0x000028AC [Token(Token = "0x6000539")] [Address(RVA = "0x4FCC40", Offset = "0x4FBC40", VA = "0x1804FCC40", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x06000665 RID: 1637 RVA: 0x000046C4 File Offset: 0x000028C4 [Token(Token = "0x600053A")] [Address(RVA = "0x4F9150", Offset = "0x4F8150", VA = "0x1804F9150", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x06000666 RID: 1638 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600053B")] [Address(RVA = "0x4FCDA0", Offset = "0x4FBDA0", VA = "0x1804FCDA0")] public SteamVR_Input_BindingFile_Source_Input_StringDictionary() { } } }